Technical artist

tinyBuild , Posted yesterday

Middle

Full time

Negotiable

Remote

booster hot icon Hot

tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. The company is responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, and has a dozen development studios in the US, EU, Serbia, and Ukraine.

We are strengthening our team to work on a new multiplayer survival sandbox open-world project for PC.
You will have the opportunity to join the team at the very beginning of development and significantly influence the successful implementation of the project.

What are you working on?
  • The name of the project(s): New project
  • At what stage of the project(s)? Initial stage
  • Genres: MMO, Strategy
  • Platforms: PC
Team size and structure?

around 20 people

For which tasks (responsibilities)?
  • Shaders, materials creation from scratch, and working with existing ones

  • Creating and optimizing in-game graphic content, improving the quality of the game’s visual components

  • Developing, implementing and supporting new technical solutions for our artists

  • Maintenance of technical documentation 

  • Searching for third-party graphics solutions and optimizing them for the project

  • Monitoring and supervising the overall art department work from the technical standpoint

  • Writing toolkits for Engine (UE5, Unity)

  • By necessity, writing toolkits for 3d editors.

What kind of professional are we looking for?
  • Minimum 2 years experience as a technical artist in game development

  • Excellent knowledge of UE

  • Excellent knowledge of 3D graphics creation pipeline - from modeling to implementation and tuning in UE

  • Experience with version control systems

  • Understanding of UE rendering pipeline principles

What are the conditions and bonuses?
  • Professional development courses, game dev conferences, and other events;

  • Flexible work schedule;

  • Possibility to work remotely

  • Unlimited paid vacation and paid sick leave;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate hardware.

tinyBuild

Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Simulation, Shooter, Fighting, Platformer

https://www.tinybuild.com/

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