Middle/Senior Technical Artist

Volmi – A Virtuos Studio , Posted 2 days ago

Senior

Full time

Negotiable

Remote, Poland, Ukraine

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

We invite an experienced Middle/Senior Technical Artist to join our team and conquer new heights with us!

For which tasks (responsibilities)?

- Working on tools for procedural content generation in Houdini, Unreal Engine, or clients` proprietary engines.

- Creating the procedural content or procedurally optimize the existing content.

- Writing documentation for complex procedural systems and tools.

What kind of professional are we looking for?

- Minimum of 3 years of experience in game development or other CG industry.

- Minimum of 1 years of experience as a Technical Artist.

- Procedural Content Generation Experience with using and developing tools and plugins in industry-standard software, such as Houdini, Substance Designer, World Machine or Blender.

- Proficient in using Unreal Engine 4 or 5 or any other industry - leading game engines with a deep understanding of its art and rendering pipelines.

- Solid understanding of performance optimization techniques and best practices in game development.

- Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers. 

- Strong problem-solving abilities to identify and address issues in procedural content generation processes. 

- Analytical mindset to optimize and fine-tune procedural algorithms for performance and visual quality. 

- Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.

Will Be a Plus:

- Expertise in developing custom tools and scripts to enhance and streamline art workflows. 

- Expertise in creating and optimizing shaders, materials, and visual effects for game environments. 

- Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package. 

- Scripting languages as Pyton, Vex, MEL and Maxscript.

- Experience with VFX software like Embergen or Niagara plugin in UE is a plus.

What are the conditions and bonuses?
  • Work alongside industry veterans; 

  • Contribute to the world’s biggest AAA games; 

  • Career and professional growth;

  • Flexible working hours and hybrid work culture; 

  • Medical insurance; 

  • 20 working days of paid vacation and 10 paid sick days;

  • The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;   

  • As part of Virtuos, we offer access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world.

  • Friendly and inspiring atmosphere in the team.


    We always welcome new talents, so we are waiting for your CV with a list of completed projects.

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